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Final fantasy vii remake battle system5/26/2023 "I felt that players had to be able to expereince all the elements that were in the original game", adds Battle Director Teruki Endo. As a result, Naoki Hamaguchi, Co-Director of Game Design and Programming, says that the battle system of the remake is now "an amalgam of the action and menu-based battle mechanics", and that the new system was created by considering how the original game's ATB system would look, if it had been created now. Director Tetsuya Nomura, who works on Concept Design, adds that "action is very much the mainstream style for games right now" and that to make the game as enjoyable as it could be, and to give it the desired atmosphere, they wanted to add real-time controls. Producer Yoshinori Kitase says "the battle system has been completely re-worked", commenting that the original Final Fantasy VII used the ATB, or Active Time Battle, system.
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